Last update 15-10

Allowed resources

These are the books and resources you may use to create your character. If you are missing something on this list, let me know!

Optional rules

During the campaign we use the following optional and homebrew rules:

Color Wheel Alignment

Instead of the standard D&D Alignments, we have coloured alignments. Each colour stands for a personality trait. Your colour is based on your actions. There is no definition of Good or Evil between colours, Good or Evil are just two sides of the same coin, or in this case, Colour Wheel.

The five colours are:

White

Stands for Order, Community and Morality.

White actions have the Radiant keyword

Blue

Stands for Logic, Knowledge and Technology

Blue actions have the Force keyword

Black

Stands for Amorality and Selfishness. Possibly Wealth

Black actions have the Necrotic keyword

Red

Stands for Freedom, Emotion, Chaos, Impulse

Red actions have the Fire Keyword

Green

Stands for Instinct, Nature

Green actions have the Thunder keyword

Allied and Enemy colours

The allies of a colour are the two other colours that lie directly next to it, on the Color Wheel. For example, White is an Ally of Blue and Black is an Ally of Red The enemies of a colour are the two colours opposite on the Color Wheel. For example, Black is an enemy of White and Blue is an enemy of Green and Red. Enemies are super effective against each other. Allies are not very effective against each other. Take this into account when using your Colour Tokens.

When do I get tokens?

Colour Tokens are a way for the DM to say “You’re awesome!”. You get colour tokens in the following cases:

Your humble DM is fallable, so don’t forget to ask if something is worth a token!

Rules

The type of game

During the second session we, as a group, answered some questions, to determine what kind of game we want to play. Here are the results:

Credits These questions are from the Same Page Tool